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Splash! recreational
SCUBA simulation |
| Splash! was an unreleased demo that simulated scuba diving on a tropical reef. Before developing a prototype of the game we did a proof-of-concept video. I supervised production of this video and did all the final compositing. This first screenshot is from the concept video, and uses Character Studio's crowd simulation to model fish schooling. |
![]() I animated these fish using Character Studio's Crowd simulation. I wrote a custom schooling behavior in MaxScript for these fish. |
| For the actual scuba-simulation, I developed a system to animate the fish algorithmically. I prototyped the animation system in 3ds max using expressions and scripted controllers. Once the concept was fully developed, the programmers added the capability to the core engine. |
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Click this fish to see a short video of the algorithmically animated fish. |
| I supervised production of art assets for the Splash! demo. I also built and textured all of the high-res corals used in the demo. |
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Diffuse color and normal maps for Brain Corals. I created these in 3ds max. I created a small scripted Render Effect for 3ds max 5.1 to render a diffuse, normal and displacement maps from the same geometry. |
![]() ![]() Diffuse and Normal maps for small weeds |